Native Client is now built into the Dev channel of Google Chrome. This page tells you how to enable and use the integrated version of Native Client.
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Note: For now, the integrated version of Native Client has less functionality than the plug-in. If you want to see everything that Native Client can do, download the tarball and install the plug-in. For details of what's different about the integrated version, see [Known issues] (NativeClientInGoogleChrome#Known_issues.md).
- Download Google Chrome, if you don't already have it.
- Subscribe to the Dev channel.
- Launch Google Chrome from the command line, adding --enable-nacl. On Mac and Linux, if you're using dev channel release 5.0.375.9 or 5.0.371.0, respectively (or an earlier version), also add --no-sandbox. On Windows, your command should look like this:
Native Client in Chrome: Google flexes Web muscle. Though Native Client is built into the new Chrome version, there are plenty of qualifiers for the release. Download the CNET app About. Programmers will now be able to bring their C and C++ compiled apps to ARM-based devices thanks to the new Native Client SDK. Apps compiled in C and C++ to be run within the Chrome browser on.
Warning: We recommend running Google Chrome with the --no-sandbox or --enable-nacl flag only for testing Native Client and not for regular web browsing.
- In any browser, bring up the [Getting Started] (http://nativeclient.googlecode.com/svn/trunk/src/native_client/documentation/getting_started.html) document. You'll follow some—but not all—of its instructions. Specifically:
- [Get the software] (http://nativeclient.googlecode.com/svn/trunk/src/native_client/documentation/getting_started.html#software). (Download the tarball, extract the files, and make sure you have the right version of Python.)
- [Start a local HTTP server] (http://nativeclient.googlecode.com/svn/trunk/src/native_client/documentation/getting_started.html#httpd), if one isn't already running on your computer.
- In Google Chrome, view the Browser Test Page, using localhost for the hostname. For example: http://localhost:5103/scons-out/nacl-x86-32/staging/examples.html
- Click links to examples and tests to run them.
When Google Chrome is launched with the --enable-nacl flag, the integrated version of Native Client is used to run the examples and tests. Otherwise, the Native Client plug-in (if installed) is used to run them.
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The following tests should work in the integrated version of Native Client:
- Tests that have no audio or graphics: The results of these tests should be the same as if you executed them in Google Chrome using the Native Client plug-in.
- Mandelbrot performance test: This works because all drawing is from JavaScript; Native Client is used only for calculations.
The following examples don't currently work:
- Examples with graphics (except for the Mandelbrot performance test): This includes everything in the Examples column except the SRPC hello world example.
For details about what each example and test contains, see the Examples and Tests page and the README files in the source code.
- Graphics and audio from native code don‘t work unless you’re using the proposed NPAPI improvements ([announcement] (http://groups.google.com/group/native-client-announce/browse_thread/thread/3607403cbc165499), spec). These new 2D and 3D APIs provide access to video and audio.
- In some Dev-channel builds of Google Chrome, enabling Native Client requires disabling the Google Chrome sandbox.
For information about the design and implementation of Google Chrome, see the Chromium project website.
Native Client finally went stable in Google Chrome 14. Its potential is impressive, allowing native C code to run inside the Chrome browser and offer app performance that truly rivals that of traditional desktop programs.
But there aren’t too many apps or games in the Chrome Web Store that take advantage of Chrome’s new secret sauce. That may change as key libraries get Native Client ports — libraries like the ubiquitous Bullet Physics.
You may never have heard of Bullet Physics before, but it’s literally everywhere. It’s been used in countless games — like Android’s Riptide GP, Hydro Thunder for Xbox, and just about every Pixar title — and animated films from Dreamworks including Megamind to Shrek 3D. It’s also used by industry-leading apps like 3DMark 11, Cinema 4D 12, and Lightwave CORE.
Now, Bullet Physics has arrived for Google Chrome.
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For the time being, it’s just a simple demonstration app that you can download from the Chrome Web Store. As you can see above, it’s a ramp, tennis ball, and a stack of wooden crates. Use your mouse’s scroll wheel to zoom in and out and click to grab objects and move (or fling) them around. There’s one caveat: though the Native Client is part of Chrome 14, this particular app requires Chrome 15 or better.
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Even on my middling, business-class PC the demo was extremely responsive. Now all we need is for some developers to take notice and get their games ported to Native Client. Speaking of which, does anyone know what ever became of that Lego Star Wars game Google teased us with when they first showed off the Chrome Web Store?
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More at Chrome Web Store